I feel like games are reaching a point where storytelling is better than TV and movies. You can live the novel.
Don't just party. Save the internet. Lobby. Make media.
To design well, you need to match the context in which you contribute to the context in which you consume.
No one has 3 seconds for a brand, but they have 30 seconds for a story.
Find a place where you can tinker alone.
Embrace what you're good at. Lebron didn't try to become a professor.
How do you go from on the fence to being somebody who gives a s**t? Try. Effort is grossly underrated.
If you do not care about your end user immensely, especially in the next few years, your brand will die.
Saying hello doesn't have an ROI. It's about building relationships.
Brands should give first and worry later.